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Super Star Wars


That was a really cheap shot and you should be ashamed of yourself. Hamill is 57 and hasn't tried to cover it by shooting his face full of botox like the average Hollywood star. He looks good for his age and still does great voice work.




Super Star Wars



Strongly recommended. If you don't have the points, I'd recommend ROTJ as a nice starting point (whenever that is released) before you buy all of them. Otherwise, show Nintendo you're willing to support the VC and buy something from the VC this week!


I'm ecstatic over this release, and I probably won't even play it. I'm just not a star wars fan. But many others are so in one release we got a major license, a very much wanted game, a sign virtual console ISNT dead, and those reasons alone are enough to celebrate. I guess Chicken Little (THE SKY IS FALLING VC IS DEAD) can go home now.....


I do remember the difficulty being a little steep on this one, but thats what makes some of these classics shine and really brings out the nostalgia when actually playing it. They got a little to easy to breeze through on the other two, once they added all the 1ups (two per some levels, if I remember correctly in the other games = endless guys if you get them both each time). Also the force was an awesome addition, but this first one was really an awesome start. Plus this was such a big 'Wow' when mode-7 scaling was still pretty new so the flying levels were neat mostly for that. This is a no-brainer if you're even so much as a minor SW fan and ready to drop a few bucks.


I am a big fan of this game and was stoked about it's release even though I won't be buying it (I have all 3 original carts) but I will admit, age hasn't been overly kind, but it's still a great flipping game. I will say that Jedi has better graphics and all the force powers and characters to play as make it a superior entry, thus I would agree that a 7 is warranted IMO.


what can i say. the game's hard. i had it as a kid. i think i've pretty much beaten it every which way i can remember (maybe not on the hardest setting) but it was a brutal slog. when a game get's this difficult because of jumping and impossible bosses, it just becomes irritating and not fun. wait for the next two (super return of the jedi being the easiest of the bunch)


By this stage I've started to settle into my groove a bit, and knocked over the micro ISD. Photos don't do it justice, it's actually a really good looking little micro. That said, now I need to make a nano/pico scale Tantive IV to hang off the side of it!


Partway through bag one and starting to encounter slight structural difficulties. The instructions get you to build out the entire front section, then go back to the rear to add strength to that. Never mind that there's this little thing called 'gravity' that tries to bend the front towards earth, I'm sure we can work out some sort of solution, right?


The skeleton is starting to take shape and really reinforce the flat base at this point, though I would liked to have seen more technic pin connections or a wider main spine, as it tended to flex a bit.


Mid-bag two and we're starting to get some greebles on, specifically the bridge. I love this part, as the bridge on a SSD is supposed to be this gigantic area, but this model implies that all this ship is good for is carrying four (five?) minifigs. Funnily enough, I donated the minifigs to the my partner's collection.


The stern of the ship is starting to get some definition, thickening out a bit and getting some nice greebles. The larger panels just clip into place with one technic pin and a couple of axle pins for alignment, rather than making you push multiple pins into place. I approve of this and want to see more of it.


I start out with a perfect 10/10 and deduct points for every negative that is significant enough to warrant doing so. The result of this is that I consider a model like the 8480 Space Shuttle to be a 9.5, to give a relative standpoint.


I'm actually starting to quite like this set, despite the obvious faults (the flat bottom being the most frequently mentioned). I don't mind that too much, but it's the numerous coloured bricks which are still visible after the model is finished that annoy me the most. Don't get me wrong, I'm not against bright colours in my SW sets, but they should have all been hidden by the outer shell (like they did with the UCS Falcon).


Hmmm... the photographer is very close and positioned below the centre line of the model. Also all the angles of the various hull edges and fairings around the port and starboard engines are asymmetrical when compared to the top hull fairings. The optical effect created makes it look as though the top and bottom hulls have different angles to them! They don't.


Of all the UK retro gaming publications, the fantastic SNES magazine Super Play presented itself with a focal point on its art style, and Matt Bielby praised the graphics in Super Play's February 1993 89% scoring review of Super Star Wars. Bielby described it as one of the early nineties' best film based games, with LucasArts' direct access to the license benefiting its art supervision. LucasArts enabled Sculptured Software's graphics and animation team to achieve pixelated success in depicting its bright 16-bit interpretation of the appearance of key characters and locations, with Issue 4 of Super Play stating that "The other great thing about it all is that it looks exactly as a Star Wars game should look". He added that this was a result of "the joy of Super Star Wars being put together by the software division of the film's producers, Lucasfilm".


Some early Star Wars games have a reputation for being a loose interpretation of incidents from the movie; for example. Namco's 1987 Star Wars title for the Japanese Famicom is infamous for wildly expanding upon the film with ridiculous additions. Super Star Wars also has its own graphical quirks, especially for its bosses from a Lava Beast Jawenko monster inside the Sandcrawler to a huge Mutant Womprat in the Land of the Banthas. Yet, its visuals still manage to capture the way events from A New Hope unfold, and it feels like Star Wars despite the bizarre inclusions to keep the gameplay exciting, possibly because its superb soundtrack matches events and locations from the film to create an authentic tone.


At the time, and over subsequent years, Sculptured Software's Paul Webb has rightly been commended for his stellar work in arranging the music and sound effects in Super Star Wars. For a 1992 SNES cartridge game it's a superb rendition of John Williams' compositions, and everything impresses, from the theme tune, to when you first arrive at the Jawa Sandcrawler, or when the charismatic band perform for the Cantina Fight. All of the tracks in this 16-bit interpretation sound perfect for fans of Star Wars and chiptunes alike.


$5ish is my sweet spot for this since I already picked up the Wii version. Save states and portability is all that would make me rebut it. Very glad it got released though and I hope more are to come. Especially the N64 and game cube star wars games


I've enjoyed playing this again but I wish we got all 3 and I get why we have the PS2 games as there is less work to do with them but come on Episode 1 racer on the N64 is far superior to the quite shoddy PS2/arcade equivalent. I'm just imagining how great Rogue Leader could look with a bit of a touch up but I guess they don't want to show us what we're really missing in Battlefront, not to mention it's flying controls are so much better.


The Executor-class Super Star Destroyer is an Imperial Remnant super capital ship It is buildable in Eras 1, 4 and 5 and appears as a hero for the Imperial Remnant under the commands of Ysanne Isard (Lusankya) (era 1), Grand Moff Ardus Kaine (Reaper) (era 3) and Admiral Natasi Daala (Knight Hammer) (era 4). The Imperial Warlords receive one in the form of Warlord Zsinj (Iron Fist). The Pentastar Alignment also receives a hero Star Dreadnought: Grand Moff Ardus Kaine in the Reaper, while the New Republic obtains the rebuilt Lusankya under the command of Wedge Antilles (era 3-5).


When using a fighter attack, one strategy is to amass a fleet of 40-60 quality starfighters (E-Wing for NR, Furions or Scarciss for EotH) and bombard the SSD until it is destroyed, and then retreat so that the main attack fleet can be brought in to finish off the rest. While there can be heavy casualties, this method is still fairly cost-effective and with enough fighters, you can finish off the SSD before your fleet is destroyed, even if it has an escort. It is also worthy to note that, in singleplayer, SSDs generally do not retreat during a fighter attack, even after they are significantly damaged.


A new month means new LEGO set drops, and one of the biggest releases for March 1st 2023 is Star Wars 75356 Executor Super Star Destroyer. Darth Vader's flagship is in micro-scale with this set at 630 pieces, but that also means you won't be spending UCS 75252 Imperial Star Destroyer money on it. What's more, it includes 2 super tiny Star Destroyers to put its true scale in perspective for display.


The Executor starship measures over 17-inches long when complete, and includes a display stand with a nameplate and Star Wars: Return of the Jedi 40th anniversary plaque. The set is a welcome addition to the LEGO Star Wars lineup, though the inclusion of a minifigure would have been nice. Given LEGO's penchant for super expensive mega sets in recent months, it's also refreshing that they made this set somewhat affordable for those not willing to pay UCS prices.


Made for displayPlace the Executor Super Star Destroyer on the display stand, which has a nameplate and Star Wars: Return of the Jedi 40th anniversary plaque. Measuring over 17 in. (43 cm) long, this starship is the perfect size to display on a desk or shelf. 041b061a72


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